September 19, 2018 at 1:10 pm #9891
Brutal combat is a key feature in Rune. Fight an enemy, slice off his arm, and beat him to death with his own limb.
The combat system in Rune is based upon the combat system in Rune Classic. It’s designed to be fast, fluid, and easy to understand. You are rarely stopped when moving — in fact, you should keep moving as much as possible. Your movement dictates the attack and combo you will perform: standing still and attacking will perform a different attack than if you run forward, strafe to the side, or jump. More advanced abilities such as dodging, lunges, and jump spin attacks can be performed as well.
You have the ability to block, and unlike Rune Classic, you can block with your weapon (or even your own arm). But, blocking an attack with a weapon will cause additional damage to your own weapon, which will make it break even sooner.
AI enemy characters can also strafe, dodge, block, swap weapons, lunge, and leap attack. Higher level enemies can even use runes to heal themselves, teleport behind you, and even go into berserk mode.
Current State – 11/10/18
We’re continuing to tweak and polish the combat system. We’ve worked on AI improvements, making them more dangerous, more intelligent, and giving AI many more abilities. We’ve improved the feel of combat when striking enemies, improved dodge functionality, and tweaked enemy pain/stuns. A small, but powerful addition that has been requested a lot: you can finally easily sheath your current weapon with its associated hotkey.
We’re also re-evaluating the difficulty ramp of the game. Right now, the focus is to make sure the game feels comfortable at the beginning and ramps up slowly to onboard new players. Ragnarok is a chaotic time for Midgard, but there are some safe spaces to get your bearings. Plus, this provides players with the opportunity to listen to the gods vying for your allegiance during the end of days.
Original Post – 9/19/18
Combat feels good and is a great base. But, we are continuing to tweak animations and overall combat timing. We’re listening to the community and looking deeper at features such as dodge, combos, weapon ability separation, blocking exploits, and overall combat speed. We are constantly tweaking and updating the enemy AI systems and we will continue to develop combat and AI through Steam Early Access launch.
We are also constantly evaluating the network load on the game, as it directly affects the feel of combat. Having 32 players in the world with hundreds of AI enemies in melee combat is not an easy feat, but the game plays smoothly and feels good even at average ping rates.
October 11, 2018 at 6:25 am #10015
That sounds awesome, i was very afraid that the new Rune is going to be somewhat different from the old one in terms of combat/movements. My biggest fear was about the camera perspective, that it is going to be like from very above, like in Titan Quest or something.
October 12, 2018 at 3:55 pm #10019
Happy to tell you that’s not the case 🙂 If you haven’t checked it out yet, here’s Chris showing off some Beta gameplay: /rune-developer-streams-1-2/
October 13, 2018 at 11:43 am #10024
that video though lol
-no one gives a hoot about your statues
-god communication beam HURR DURR waypoint GTA style
-Punch trees get wood, I can go and I can CRAFT lulz
-hurr durr the god will say gj here’s a chest… thanks for the mechanics breakdown loki
-Minor glitch no explanation
– you can kill the dude loot him WOW so innovative
-background quest and item “feed” wot?
-lightning straight bolt down, lame
-no magic build is the answer
-seems grindy and not much different than most survival games out there rn. viking theme ouuuuu wow definitely want to waste several hundred hours here
this is all from a critical standpoint. lol trying to help here unless this is a money grab in which case where’s my check and i’ll endorse this game until my throat and fingers bleed.
October 13, 2018 at 12:16 pm #10025
“viking theme ouuuuu wow definitely want to waste several hundred hours here”
If you’re not interested in a viking themed game, you’re in the wrong part of the internet, plain and simple.
“this is all from a critical standpoint. lol trying to help here…”
There is nothing helpful in your post. Only moaning and complaining, saying “lol this is lame” or “that’s lame” without actually giving any coherent, constructive feedback.
But, once again, if you’re not even interested in a nordic mythology- inspired game to begin with, why are you even here?
October 14, 2018 at 3:14 pm #10028
Looking at Ragnarok26767’s post, you can tell the dude can barely read or write. The hyperbole is just an attempt to appear discerning and informed. There’s even the expected lazy dev “cash grab” Youtuber-stuff sign-off at the end! Nothing insightful whatsoever.
November 9, 2018 at 1:07 pm #10163
haha, I was worried about the same thing!
And I’m very happy to see that the development team is so keen to hold on!
Because the success of Rune Classic comes precisely from this gameplay that is both simple and extremely precise… Rune Ragnarok’s success lies in surgical precision 🙂
October 15, 2018 at 9:15 am #10030
I had replied to this extensively but for some reason upon editing it didn’t allow me to restructure what my point was.
I’ll try to sum it up. I’m well versed in and quite enjoy norse mythology. Also gaming. This particular project which is not being developed on an original engine and is essentially thus far a reskin of every other survival game in the “nordic” theme. The devs need to ask themselves what makes them stand out… What’s their equivalent of flopping dongs in conan? Or massive dinos in ark? Or scary monsters in the forest? Skyrim had environmental events and “biospheres”…
Finally I would need to have a youtube page linked or something to really be considered this type of person… Seems like you’re just dismissing and inadvertantly bashing me instead of trying to see my point which is fine.
I was clearly being dramatic. It’s a forum infinite praise does the same as degrading the project.
October 15, 2018 at 10:30 am #10031
Thanks for your thoughts, all discussion is appreciated of course. As for the editing problem – we are working on it now and our web developers should be implementing a solution shortly.
October 20, 2018 at 9:43 am #10071
Well, since you replied to this thread again, I will do the same;
“… essentially thus far a reskin of every other survival game in the “nordic” theme. The devs need to ask themselves what makes them stand out… What’s their equivalent of flopping dongs in conan? Or massive dinos in ark? Or scary monsters in the forest? Skyrim had environmental events and “biospheres”…
Honestly, I’m not a big follower of survival type games, so I’m not sure how many there are, and definitely don’t know how many of them are of a Nordic theme. I know there’s REND, but that is nothing like RUNE in the slightest.
Besides, RUNE isn’t much like these other survival games either. The survival elements are very light. There’s no hunger, no thirst. There is hypothermia though, but that’s pretty generous as well. There is crafting, but that’s neither the main point of the game, nor a requirement to progress. Plus it’s very fast and non-grindy compared to other survival games.
RUNE is more about adventuring, exploring, sailing to new islands and engaging in brutal combat. The combat is certainly RUNE‘s main feature, and I can’t really think of any game in this genre with this level of combat.
Finally, trust me; Human Head might receive a lot of praise from many, but they also receive a ton of constructive criticism, often from the same people who praise them. There’s not much blind praising going on.
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